Combos are a great way for an athlete to increase their score and demonstrate a high level of body control and mastery of the slackline during their match. When a trick is performed in a combo sequence, the judge will record the trick in the spreadsheet and indicate whether it was part of a combo or not. If performed in a combo, the trick will receive a 18-70% bonus (on original full point trick value including any dabs) added to the original value of the trick, known as the “Dynamic Combo Bonus”. Each trick will receive a bonus percentage that depends on the difficulty of the tricks performed before, after and throughout the combo. To receive the highest possible Dynamic Combo Bonus, the athlete must perform combos that contain high point tricks in long combination.
EXAMPLE of DIFFICULTY
NO COMBO Freefall BS 360 (4.746 pt) + Flat Spin 360 FS (6.256 pt) + Spiral BS (5.955 pt) = 16.957 pt
COMBO Freefall BS 360 (6.035 pt) 27% + Flat Spin 360 FS (8.269 pt) 37% + Spiral BS (7.573 pt) 27% = 21.877 pt
COMBO Freefall BS 360 (6.245 pt) 32% + Flat Spin 540 FS (23.422 pt) 32% + Spiral BS (7.835 pt) 32% = 37.502 pt
COMBO Freefall BS 720 (30.142 pt) 32% + Flat Spin 540 FS (24.596 pt) 39% + Spiral BS (7.835 pt) 32% = 62.573 pt
EXAMPLE of LENGTH
NO COMBO Buttflip (5.047 pt) + Butt Backflip (5.159 pt) = 10.206 pt
2 TRICK COMBO Buttflip (6.282 pt) 24% + Butt Backflip (6.418) 24% = 12.70 pt
4 TRICK COMBO Buttflip (6.535 pt) 29% + Butt Backflip (6.954) 35% + Buttflip (5.549 pt) 35% + Butt Backflip (5.386 pt) 29% = 24.424 pt
6 TRICK COMBO Buttflip (6.888 pt) 36% + Butt Backflip (7.315) 42% + Buttflip (5.903 pt) 42% + Butt Backflip (6.026 pt) 42% + Buttflip (4.641 pt) 42% + Butt Backflip (4.457 pt) 36% = 35.23 pt
Individual performance of any given trick will only earn trick points on the first 3 occurrences in a match. However, additional performances of that trick will continue to earn combo points (ex: a trick is performed in combo routines four times during a match by an athlete. The athlete will only receive credit for successfully completing the trick the first 3 times, but will receive credit for performing it in combo all 4 times.
IMPORTANT: The last trick in the combo must be LANDED with no more than a “4” DAB in order to receive combo points. If the last trick in a combo sequence is not under control, the athlete falls off the line or a significant controlled fall is required for the athlete to exit the line, then combo points WILL NOT BE AWARDED for any of the tricks in that run by the judges. Significantly, only points for those individual tricks under control & completed up to the point of the last trick (fall) will be awarded, and NO combo points will be awarded.
To promote a greater variety of combos in competition, repeated combos will only earn a combo bonus on the first three occurrences of the exact same combo in a match.
Double Butt Backflip + Freefall 360 BS
1st completion of combo – Double Buttback Flip 15.80 combo points + Freefall 360 BS 2.38 = 18.18 combo points (100%)
2nd completion of combo – Double Buttback Flip 15.80 combo points + Freefall 360 BS 2.38 = 13.64 points (75%)
3rd completion of combo – Double Buttback Flip 15.80 combo points + Freefall 360 BS 2.38 = 9.09 points (50%)
4th completion of combo – Double Buttback Flip 15.80 combo points + Freefall 360 BS 2.38 = 0 points (0%)
In the example above, combo points no longer are earned as the two-part combo “Double Butt Backflip + Freefall 360 BS” after the 3rd occurrence. The addition of a third trick to the combo or being part of a different two-part combo will still earn points (See example below).
Double Butt Backflip (4th completion) + Freefall 360 BS (4th completion) + Ascension 360 FS (1st completion)
1st completion of combo – 26.25 points (100%)
Double Butt Backflip (4th completion) + Freefall 360 FS (1st completion)
1st completion of combo – 24.41 points (100%)
NOTE – Butt Bounces and Chest Bounces will be viewed as transition or stabilizing moves by the judges. They will not earn any trick points and will end an existing combo series and initiate the start of a new combo EXCEPT WHEN IMMEDIATELY FOLLOWING A BACK BOUNCE (SEE BACK BOUNCE TRICKS SECTION FOR BACK BOUNCE COMBO EXPLANATION).